It's been a while since I posted, more than a month actually. I've been pretty busy but I've added a handful of new things to my game.
The first thing you might notice is the UI. I've changed the colours and the look a bit to make it less boring. I'm not a designer, so maybe you don't like the look of it... I'm not sure myself, so if anyone has some hints about how I can improve the look of the UI, just let me know and I'll be very happy to improve it further.
The mini map takes a bit less space and the contour is generated automatically so it's not some translucent rectangle anymore.
I've added some starting blocks for fun and a basic implementation of shadow mapping which works only for the trees right now. The resolution of the shadow map is pretty bad for now and all other objects are too small to be considered in the shadow calculation... but this will be improved in the future.
I've added collision detection to the trees and the distance blocks, as you can see in the video when the ball flies into the foliage of a tree. The ball is also affected by the kind of soil it lands on, be it fairway, grass or earth. The video also shows that.
You cannot see this in the video, but the terrain is loaded differently. Before it was a model that I built in a 3D modeling software. But not it's just a height map (I plan on having hills and everything later on) and a terrain map to define what is where... type of grass, tree, starting position...
Depending on how much time I have I will try to have a new post with more features soon :)
And like always, comments are appreciated :)